Shanktuary Arcade: Pub Night · Darts Demo v0.1.0-demo.4

Darts only: High Score, Cricket, 301, 501, Killer and Golf. Nova and Open Connect are included.

Extract the entire ZIP, then open Shanktuary-Darts-Demo.exe (Windows), Shanktuary-Darts-Demo.x86_64 (Linux), or Shanktuary-Darts-Demo.app (macOS).
Choose a mode, configure players and start. Synthetic Demo shots are disabled in shipped builds. Connect Nova or Open Connect; R retries during the result window. Tab opens the menu; Resume preserves the match. Use READY before sending physical shots.
Nova and Open Connect use your trusted local network. Synthetic protocol checks do not validate real hardware.
Saved settings use the separate product directory Shanktuary-Darts-Demo.
Tested runtime source commit: c27a1ad5ed161d9d0ff6f39ac98940afb6fd2730.
Release tag commit: c27a1ad5ed161d9d0ff6f39ac98940afb6fd2730.
Executing publisher commit: c27a1ad5ed161d9d0ff6f39ac98940afb6fd2730.
The original tested runtime build ID remains candidate.1. Only packaging documentation/provenance changed during promotion.

Verification limits:
- Windows and macOS resource-pack tests run under the Linux Godot editor, not native Windows/macOS gameplay.
- macOS is experimental Universal2, ad-hoc signed and not notarized; Gatekeeper may block it. Do not disable OS security protections.
- Real Nova and Open Connect hardware, graphics/audio/input on native Windows/macOS, projector geometry and physical safety remain unverified.
- Synthetic TCP tests are local protocol checks, not validation of a physical launch monitor.
- The Windows application is unsigned. The native Windows DNS-SD helper contract is a separate CI check, not native Windows gameplay validation.
- Native packaged graphical save/quit/reopen on Windows and macOS is unverified. Linux headless startup does not establish graphical runtime compatibility.
- Nova supplies launch telemetry, not physical screen-impact tracking. Room mapping, launch-monitor calibration and physical safety are not validated.
- Local shared-screen play only. No online multiplayer, installer or updater is included.
- No editable source archive is included in this product download. Repository source remains private.

Open Connect setup (same PC or another PC)
Open Shot input, choose Open Connect, and Start listener. No separate LAN switch is needed. Use 127.0.0.1 in a connector on the same PC. On another PC, use the game PC's LAN IPv4 address shown in Shot input, not that other PC's address and not 0.0.0.0. Match TCP port 921 (or the port you select). Choose the address on the shared network, not a VPN/virtual adapter. Select Yards output: mph, degrees and RPM.
Trusted local networks only: this listener accepts unauthenticated, unencrypted shot data from reachable devices. Do not use router port forwarding or expose it to the internet. The game does not change firewall or network settings. Keep OS protections enabled. Stop the listener when finished; switching to Nova also stops it. A connected device and a receipt reply do not mean a shot was scored: resume the match and wait for READY. Separate-PC routing/firewalls and physical connector hardware remain unverified.
